Lead- Effects Technical Director
Core
Lead FX Technical Director designing and creating liquid, gaseous, and solid effects elements and environments through simulation and procedural workflows for film productions.
Role type
Lead FX Technical Director
Builds
Film visual effects (natural and unnatural phenomena like water, fire, explosions, weather, galaxies)
Domain
Film VFX / Simulation
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work -> production ML models (Note: This is a VFX role, the deliverable is visual effects shots, but the schema options are limited. The closest fit for 'what the team ships' in a VFX context is often 'product features' (the shots) or 'client delivery'. However, looking at the strict options: 'production ML models' is wrong. 'product features' is wrong. 'dashboards & analysis' is wrong. 'research' is wrong. 'client delivery' is wrong. 'infrastructure' is wrong. 'physical/clinical work' is wrong. None fit perfectly. I will map 'creation of effects elements' to 'product features' as the 'feature' being built is the visual effect shot, or 'client delivery' as they deliver to the film. Let's re-read the schema instruction: 'what the team ships'. They ship VFX shots. I will use 'product features' as the closest semantic match for 'creative elements' in this constrained list, or perhaps 'client delivery' if viewed as delivering to the director. Actually, the schema seems biased towards data/tech. Let's look at the options again: 'production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work'. A VFX shot is a 'product feature' of the film. I will use 'product features'.)
Required skills
Houdini, particle systems, volumetric systems, procedural workflows, expressions, rigid body simulations, cloth dynamics, particle instancing/flocking, hard and soft body dynamics, team leadership, aesthetic and technical skills
Preferred skills
scripting and/or programming
Technologies
Houdini
Responsibilities
Design and create liquid, gaseous, and solid effects elements and environments; review FX Artist work and mentor digital artists; troubleshoot shots and assist artists in meeting deadlines; guide artists' professional development; consult on technical feasibility of effects; handle complex shots with multiple elements; lead the overall FX schedule
Seniority
Lead, hands-on IC with team leadership