Principal Game Engine Engineer, Platform
Core
Own the physics architecture and develop core capabilities for real-time simulation, including collision detection, vehicle dynamics, and atmospheric/fluid mechanics.
Role type
Principal Game Engine Engineer (Physics)
Builds
Physics simulation systems, authoring tools, and runtime hooks for immersive digital twins and predictive modeling.
Domain
Game Engine Development / Real-time Physics Simulation
Required skills
Modern C++, data-oriented design, memory management, rigid-body dynamics, collision detection, numerical integration, multithreading, SIMD, profiling, debugging
Preferred skills
Unreal Engine, Unity, Havok, Bullet, PhysX, GPU compute, deterministic networking, Python, C#, Lua, physics optimization, cross-platform certification
Technologies
C++, C#, Python, CUDA, Unreal Engine, Unity, Havok, Bullet, PhysX, CUDA
Responsibilities
Own physics architecture and simulation loops; develop collision, vehicle, and particle/fluid mechanics; integrate physics with gameplay and animation; profile and optimize performance; create debugging tools and authoring workflows; mentor engineers and establish coding standards; coordinate with platform and product teams.
Seniority
Principal, hands-on IC with mentorship and technical direction
