CareerPlan

Principal Game Engine Engineer, Platform

USAFull-time$70k–$110k2026-11-02 → 2026-11-10
On-site

Core

Own the physics architecture and develop core capabilities for real-time simulation, including collision detection, vehicle dynamics, and atmospheric/fluid mechanics.

Role type

Principal Game Engine Engineer (Physics)

Builds

Physics simulation systems, authoring tools, and runtime hooks for immersive digital twins and predictive modeling.

Domain

Game Engine Development / Real-time Physics Simulation

Required skills

Modern C++, data-oriented design, memory management, rigid-body dynamics, collision detection, numerical integration, multithreading, SIMD, profiling, debugging

Preferred skills

Unreal Engine, Unity, Havok, Bullet, PhysX, GPU compute, deterministic networking, Python, C#, Lua, physics optimization, cross-platform certification

Technologies

C++, C#, Python, CUDA, Unreal Engine, Unity, Havok, Bullet, PhysX, CUDA

Responsibilities

Own physics architecture and simulation loops; develop collision, vehicle, and particle/fluid mechanics; integrate physics with gameplay and animation; profile and optimize performance; create debugging tools and authoring workflows; mentor engineers and establish coding standards; coordinate with platform and product teams.

Seniority

Principal, hands-on IC with mentorship and technical direction