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Software Engineer, Simulation

New York, NY💼 Full-time🗓 2026-07-10 → 2026-07-31

Core

Building and scaling high-fidelity simulation environments to validate end-to-end autonomous systems for heavy construction machinery.

Role type

Senior IC software engineer (robotics simulation)

Builds

High-fidelity simulation environments for autonomous construction machines

Domain

Robotics, autonomous systems, construction technology

Deliverable

production ML models | product features

Required skills

C++ (production-quality, modular systems), 3D engines (Unreal, Unity, Godot, Blender, Gazebo, Isaac Sim, Omniverse), simulation frameworks, math and physics, scene generation, neural rendering techniques

Preferred skills

Rust, robotics simulation background, neural rendering techniques (Gaussian splats, NeRFs)

Technologies

Unreal Engine, Unity, Godot, Blender, Gazebo, Isaac Sim, Omniverse, Rust

Responsibilities

Build and scale high-fidelity simulation environments, develop simulation systems supporting ML-based autonomy and safety validation, improve realism and performance of simulations, guide strategy in scene generation and neural rendering, write production-quality code for simulation content

Seniority

Senior, hands-on IC

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