Senior Technical Combat Designer
Core
Create and refine engaging boss encounters, enemies, and combat systems in Unreal Engine, taking characters from concept through in-engine execution.
Role type
Senior Technical Combat Designer (hands-on IC)
Builds
Combat characters, enemy systems, and boss encounters for video games
Domain
Video game development (Third-person combat, fighting games, shooters)
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work
Required skills
Combat system design, animation principles, Unreal Engine implementation, animation authoring, combat feel tuning, frame data analysis, VFX prototyping, C++ basics
Preferred skills
Boss encounter balancing, Niagara VFX prototyping, co-development environment experience
Technologies
Unreal Engine, Blueprints, Behavior Trees, Animation Blueprints, Maya, MotionBuilder, Blender, Niagara
Responsibilities
Build and balance bosses and enemies in Unreal Engine; Design attacks end to end including animation hookup and hit reactions; Apply animation principles to create responsive combat; Author or modify animations and integrate into gameplay; Implement combat using Blueprints and state machines; Collaborate with engineering and design teams to iterate on gameplay
Seniority
Senior, hands-on IC