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Senior Technical Combat Designer

Montreal, Quebec, Canada🌐 Remote💼 Full-time🗓 2026-09-18 → 2026-09-25

Core

Create and refine engaging boss encounters, enemies, and combat systems in Unreal Engine, taking characters from concept through in-engine execution.

Role type

Senior Technical Combat Designer (hands-on IC)

Builds

Combat characters, enemy systems, and boss encounters for video games

Domain

Video game development (Third-person combat, fighting games, shooters)

Deliverable

production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work

Required skills

Combat system design, animation principles, Unreal Engine implementation, animation authoring, combat feel tuning, frame data analysis, VFX prototyping, C++ basics

Preferred skills

Boss encounter balancing, Niagara VFX prototyping, co-development environment experience

Technologies

Unreal Engine, Blueprints, Behavior Trees, Animation Blueprints, Maya, MotionBuilder, Blender, Niagara

Responsibilities

Build and balance bosses and enemies in Unreal Engine; Design attacks end to end including animation hookup and hit reactions; Apply animation principles to create responsive combat; Author or modify animations and integrate into gameplay; Implement combat using Blueprints and state machines; Collaborate with engineering and design teams to iterate on gameplay

Seniority

Senior, hands-on IC

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