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Technical Artist

Indonesia💼 Full-time🗓 2026-07-23 → 2026-09-26

Core

Creates and maintains tools, scripts, and pipelines to enable efficient production of high-quality visual content, shaders, and VFX for real-time games.

Role type

Technical Artist (Real-time Game Development)

Builds

Production-ready procedural assets, shaders, VFX systems, and optimized art pipelines

Domain

Interactive Entertainment / Real-time Graphics

Deliverable

production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work

Required skills

Scripting (MAXScript, MEL, C#, Python, HLSL, GLSL), Real-time optimization, Pipeline development, VFX implementation, Shader creation, Tool development, Art production tools (Houdini, Substance, Maya, 3DS Max), Game engines (Unreal, Unity), Source control (Perforce)

Preferred skills

Procedural content generation, Physically based rendering, Cross-disciplinary collaboration

Responsibilities

Develop tools and scripts for the art team, solve technical challenges to balance visual quality and performance, prototype and implement procedural VFX, optimize complex visual content, contribute to pipeline best practices

Seniority

Mid-Senior, hands-on IC

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