Technical Artist
Core
Creates and maintains tools, scripts, and pipelines to enable efficient production of high-quality visual content, shaders, and VFX for real-time games.
Role type
Technical Artist (Real-time Game Development)
Builds
Production-ready procedural assets, shaders, VFX systems, and optimized art pipelines
Domain
Interactive Entertainment / Real-time Graphics
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work
Required skills
Scripting (MAXScript, MEL, C#, Python, HLSL, GLSL), Real-time optimization, Pipeline development, VFX implementation, Shader creation, Tool development, Art production tools (Houdini, Substance, Maya, 3DS Max), Game engines (Unreal, Unity), Source control (Perforce)
Preferred skills
Procedural content generation, Physically based rendering, Cross-disciplinary collaboration
Responsibilities
Develop tools and scripts for the art team, solve technical challenges to balance visual quality and performance, prototype and implement procedural VFX, optimize complex visual content, contribute to pipeline best practices
Seniority
Mid-Senior, hands-on IC