Lead Environment Artist
Core
Lead the creation of high-quality, optimized, production-ready environments for real-time games, balancing visual fidelity with performance.
Role type
Lead Environment Artist (Senior IC)
Builds
Modular kits, architecture, terrain, props, materials, and set dressing for video games
Domain
Video game development / Real-time rendering
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work -> product features
Required skills
Real-time optimization, environment production pipelines, modular workflows, LODs, materials, shaders, texture optimization, asset budgets, lighting, composition, scale, color, environmental storytelling, profiling, technical bottleneck resolution, leadership, mentoring
Preferred skills
None stated
Technologies
Unreal Engine, Unity
Responsibilities
Lead environment creation from concept to implementation, establish visual quality bar, create optimized assets, collaborate with technical teams, define art pipelines, resolve performance issues, mentor artists, translate art direction into scalable environments, participate in profiling throughout production
Seniority
Senior, hands-on IC with leadership responsibilities