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Lead Environment Artist

Serbia💼 Full-time🗓 2026-08-12 → 2026-09-25

Core

Lead the creation of high-quality, optimized, production-ready environments for real-time games, balancing visual fidelity with performance.

Role type

Lead Environment Artist (Senior IC)

Builds

Modular kits, architecture, terrain, props, materials, and set dressing for video games

Domain

Video game development / Real-time rendering

Deliverable

production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work -> product features

Required skills

Real-time optimization, environment production pipelines, modular workflows, LODs, materials, shaders, texture optimization, asset budgets, lighting, composition, scale, color, environmental storytelling, profiling, technical bottleneck resolution, leadership, mentoring

Preferred skills

None stated

Technologies

Unreal Engine, Unity

Responsibilities

Lead environment creation from concept to implementation, establish visual quality bar, create optimized assets, collaborate with technical teams, define art pipelines, resolve performance issues, mentor artists, translate art direction into scalable environments, participate in profiling throughout production

Seniority

Senior, hands-on IC with leadership responsibilities

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