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Rendering Engineer, Light Fields

Paris💼 Full-time🗓 2026-07-23 → 2026-09-26

Core

Design and implement end-to-end light field pipelines for Nyx, a hybrid renderer delivering offline quality at real-time performance for robotics scenarios.

Role type

Principal rendering engineer (light fields & Gaussian splatting)

Builds

Nyx renderer (light field pipelines, Gaussian splat generation, color science modules)

Domain

Computer graphics, computational imaging, robotics

Deliverable

production ML models | product features

Required skills

C++, CUDA, Python, color science, radiance fields, 3D Gaussian splatting, GPU programming

Preferred skills

differentiable rendering, neural compression, HDR standards, display characterization

Technologies

CUDA, compute shaders, ACES

Responsibilities

Design and implement light field generation and reconstruction pipelines; Build and optimize Gaussian splat generation, training, compression, and real-time rendering; Own color science end to end including camera characterization and tone mapping; Move research into production code; Collaborate with capture, ML, and platform teams on pipeline architecture

Seniority

Principal, hands-on IC

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