Rendering Engineer, Light Fields
Core
Design and implement end-to-end light field pipelines for Nyx, a hybrid renderer delivering offline quality at real-time performance for robotics scenarios.
Role type
Principal rendering engineer (light fields & Gaussian splatting)
Builds
Nyx renderer (light field pipelines, Gaussian splat generation, color science modules)
Domain
Computer graphics, computational imaging, robotics
Deliverable
production ML models | product features
Required skills
C++, CUDA, Python, color science, radiance fields, 3D Gaussian splatting, GPU programming
Preferred skills
differentiable rendering, neural compression, HDR standards, display characterization
Technologies
CUDA, compute shaders, ACES
Responsibilities
Design and implement light field generation and reconstruction pipelines; Build and optimize Gaussian splat generation, training, compression, and real-time rendering; Own color science end to end including camera characterization and tone mapping; Move research into production code; Collaborate with capture, ML, and platform teams on pipeline architecture
Seniority
Principal, hands-on IC
