Director of Engineering, Real Time Experience (RTX)
Core
Lead the technical vision and modernization of the GPU-first rendering engine for Adobe's desktop video products (Premiere Pro, After Effects), focusing on performance, stability, and AI-native rendering integration.
Role type
Director of Engineering (IC + Team Leadership)
Builds
GPU-accelerated rendering pipeline, compositor, video player, and Effects SDK for desktop video creation tools.
Domain
Creative software / Real-time graphics / GPU computing
Deliverable
production ML models | product features
Required skills
GPU architecture and compute, modern graphics APIs (DirectX 12, Vulkan, WebGPU, Metal), C/C++ codebase modernization, architectural judgment for real-time rendering, team leadership (managers/architects), cross-functional influence.
Preferred skills
Video codecs and pipelines, game engine or broadcast tool experience, AI/ML inference in media, developer ecosystem/SDK management.
Technologies
DirectX 12, Vulkan, WebGPU, Metal, C++, CUDA (implied by GPU context), Premiere Pro, After Effects.
Responsibilities
Define architectural roadmap for GPU rendering pipeline, lead migration to modern graphics APIs, align partner teams on shared priorities, grow and coach engineering leaders, protect quality bar for performance-critical software.
Seniority
Director, strategic leadership with hands-on architectural judgment.