3D Artist Intern
Core
Creating high-quality hard-surface game assets (vehicles, weapons, machinery, props) and integrating them into game engines.
Role type
3D Artist Intern
Builds
Hard-surface game assets for global gaming experiences
Domain
Video game development
Deliverable
production ML models | product features
Required skills
Hard-surface modeling, PBR workflow, UV unwrapping, normal map baking, game engine integration, AI tool integration
Preferred skills
Blender, Unreal Engine 5, Unity, ZBrush sculpting, Stable Diffusion, Midjourney
Technologies
Maya, 3ds Max, Blender, Substance Painter, Mari, Marmoset Toolbag, Unreal Engine, Unity, Midjourney, Hunyuan 3D, Stable Diffusion
Responsibilities
Model high-poly and low-poly hard-surface assets; bake normal and texture maps; import assets into game engines; collaborate with programmers and designers; explore AI tool integration in asset production
Seniority
Intern