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コンバットデザイナー|Combat Designer

Japan-Osaka💼 Full-time🗓 2025-09-15 → 2026-09-26

Core

Designing combat mechanics, enemy behaviors, and battle balance for AAA action games to ensure smooth and challenging player experiences.

Role type

Combat Designer (Senior IC)

Builds

AAA action game titles

Domain

Video Games / Action Game Development

Deliverable

production ML models | product features

Required skills

Combat system design, enemy movement and attack pattern design, battle balance tuning, playtesting, technical documentation, AI design knowledge

Preferred skills

Programming basics, animation basics, experience in action games or AAA titles

Technologies

Game engines (implied by context), animation tools

Responsibilities

Design fundamental combat mechanics (attacks, dodges, skills), create enemy and boss behaviors, adjust battle difficulty via numerical tuning, conduct playtesting and analyze feedback, write combat system specifications and design documents

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