Level Designer, Missions
Core
Design and implement mission structures, pacing, and player experiences for an open-world action RPG, guiding gameplay flow from concept to final implementation.
Role type
Senior IC mission level designer
Builds
Missions and gameplay sequences for an open-world action RPG (Hogwarts Legacy)
Domain
Video games / Action RPG
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work
Required skills
Mission design, spatial composition, gameplay pacing, Unreal Engine 5, Blueprints (UE5), cross-disciplinary collaboration, iterative development, player experience design
Preferred skills
Experience with The Wizarding World, mentorship of junior designers, strong creative judgment
Technologies
Unreal Engine 5, Blueprints
Responsibilities
Define mission structure, pacing, and gameplay flow; implement missions using visual scripting tools; gather feedback and refine mission flow and difficulty; serve as point of ownership for mission alignment across disciplines; uphold design standards and mentor other designers
Seniority
Senior, hands-on IC