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Level Designer, Missions

UT Salt Lake City 175 East 400 South💼 Full-time🗓 2026-08-26 → 2026-09-26

Core

Design and implement mission structures, pacing, and player experiences for an open-world action RPG, guiding gameplay flow from concept to final implementation.

Role type

Senior IC mission level designer

Builds

Missions and gameplay sequences for an open-world action RPG (Hogwarts Legacy)

Domain

Video games / Action RPG

Deliverable

production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work

Required skills

Mission design, spatial composition, gameplay pacing, Unreal Engine 5, Blueprints (UE5), cross-disciplinary collaboration, iterative development, player experience design

Preferred skills

Experience with The Wizarding World, mentorship of junior designers, strong creative judgment

Technologies

Unreal Engine 5, Blueprints

Responsibilities

Define mission structure, pacing, and gameplay flow; implement missions using visual scripting tools; gather feedback and refine mission flow and difficulty; serve as point of ownership for mission alignment across disciplines; uphold design standards and mentor other designers

Seniority

Senior, hands-on IC

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