Senior Engineering Manager, Graphics APIs and Platforms
Core
Lead the Graphics APIs and Platforms team to advance graphics drivers, platform software, and shading language capabilities (Slang) for current and next-generation GPUs, integrating GPU compute and neural rendering.
Role type
Senior Engineering Manager, Graphics APIs and Platforms
Builds
Graphics drivers, platform software, and shading language capabilities for console graphics, compute-based graphics, and Slang.
Domain
Graphics, GPU compute, and system software
Required skills
Graphics system software expertise, GPU architecture knowledge, C/C++ programming, team leadership, technical roadmap ownership, hardware/software integration, driver development, performance optimization, validation, hiring, mentoring, AI-assisted development workflows
Preferred skills
Console or platform partner management, open source project leadership, Vulkan/Direct3D/OpenGL/CUDA internals, compute-based graphics pipelines, shader compilers, Slang, GPU bring-up, pre-silicon development, hardware/software co-design
Technologies
Slang, Vulkan, Direct3D, OpenGL, CUDA, C, C++
Responsibilities
Lead and develop the engineering team for console graphics, compute-based graphics, and Slang; Own the team's technical roadmap, priorities, quality, and delivery; Advance graphics APIs and shading language capabilities; Drive production delivery from hardware enablement through release; Work with GPU architects and console partners to resolve integration problems; Strengthen the team through hiring and mentoring.
Seniority
Senior, hands-on IC with management responsibilities