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Principal Graphics Developer Tools Engineer

US, CA, Santa Clara💼 Full-time💰 $272,000–$272,000🗓 2026-06-16 → 2026-09-25

Core

Define and implement the technical vision and strategy for next-generation graphics developer tools, workflows, and technologies to improve developer productivity.

Role type

Principal Graphics Developer Tools Engineer (Technical Leader)

Builds

Production-ready developer tools, graphics technologies, and next-generation development workflows

Domain

Computer Graphics / GPU Software / Developer Tools

Deliverable

production ML models | product features

Required skills

Technical leadership, software architecture design, C++ engineering, graphics API expertise (DirectX, Vulkan, Metal), cross-team collaboration, strategic planning, prototyping, mentoring

Preferred skills

GPU architecture knowledge, performance analysis, graphics debugging, ray tracing, neural rendering, machine learning in dev workflows, game engine development

Technologies

C++, DirectX, Vulkan, Metal, GPU architectures

Responsibilities

Define technical vision for developer tools, design and prototype new tools, collaborate with GPU architects and SDK teams, drive technical initiatives across organizations, mentor engineers, engage with external developers and partners, represent NVIDIA at industry events

Seniority

Principal, strategy & mentorship

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