Principal Graphics Developer Tools Engineer
Core
Define and implement the technical vision and strategy for next-generation graphics developer tools, workflows, and technologies to improve developer productivity.
Role type
Principal Graphics Developer Tools Engineer (Technical Leader)
Builds
Production-ready developer tools, graphics technologies, and next-generation development workflows
Domain
Computer Graphics / GPU Software / Developer Tools
Deliverable
production ML models | product features
Required skills
Technical leadership, software architecture design, C++ engineering, graphics API expertise (DirectX, Vulkan, Metal), cross-team collaboration, strategic planning, prototyping, mentoring
Preferred skills
GPU architecture knowledge, performance analysis, graphics debugging, ray tracing, neural rendering, machine learning in dev workflows, game engine development
Technologies
C++, DirectX, Vulkan, Metal, GPU architectures
Responsibilities
Define technical vision for developer tools, design and prototype new tools, collaborate with GPU architects and SDK teams, drive technical initiatives across organizations, mentor engineers, engage with external developers and partners, represent NVIDIA at industry events
Seniority
Principal, strategy & mentorship