Senior Research Engineer, OmniDreams and Alpasim
Core
Building real-time neural world models (OmniDreams) and closed-loop simulation platforms (AlpaSim) that connect policies, renderers, physics, and evaluation to generate and simulate interactive worlds.
Role type
Senior Research Engineer (Neural Graphics & Simulation)
Builds
Production-quality implementations of neural reconstruction, diffusion/world models, rendering, and simulation systems for real-time inference.
Domain
Computer Graphics, Machine Learning, Neural Rendering, Simulation
Deliverable
production ML models | product features
Required skills
neural rendering, world models, diffusion/video generation, neural reconstruction, computer vision, simulation, ML systems, real-time software implementation, performance optimization, system integration
Preferred skills
Gaussian Splatting, NeRFs, differentiable rendering, CUDA, Slang, graphics APIs, real-time engines, GPU performance optimization, ML inference optimization
Responsibilities
Partner with research teams to shape neural graphics and world-simulation techniques; build prototypes and production implementations; connect generated worlds and simulation states into end-to-end systems; drive performance and latency in real-time pipelines; make technical trade-offs across models and GPU systems; influence broader neural graphics direction.
Seniority
Senior, hands-on IC