Game Designer (Mid/Senior)
Core
Design, develop, and improve gameplay mechanics and interconnected systems for a hardcore medieval sandbox MMORPG, including crafting, resource management, and economic systems.
Role type
Mid/Senior Game Designer (MMORPG)
Builds
A mature, highly interconnected gameplay ecosystem for a live MMORPG
Domain
Video Games / MMORPG / Sandbox
Required skills
Systems design, progression mechanics, balancing, game economies, game design documentation, playtesting, player retention analysis, cross-functional collaboration, technical feasibility assessment
Preferred skills
MMORPG development, open-world survival games, sandbox PvP games, live-service games, engine migration, UI/UX design, gameplay analytics, Jira/Confluence
Technologies
Unreal Engine 5 (UE5), Jira, Confluence
Responsibilities
Design and balance character progression, crafting, combat, resource gathering, and in-game economy; Prepare detailed game design documentation including feature specifications and balance tables; Identify gameplay issues, exploits, and opportunities for improvement; Evaluate implemented features through playtesting and gameplay metrics; Support design adaptations during the ongoing engine transition.
Seniority
Mid/Senior, hands-on IC