CareerPlan

Concepteur.trice de niveaux / Level designer - Senior

MontréalFull-time2026-10-22 → 2026-11-11

Core

Design and deliver gameplay spaces and activities in an open world for a third-person fantasy action game, transforming mechanics into engaging combat experiences.

Role type

Senior Level Designer (Combat/Open World)

Builds

Large-scale combat arenas and open world environments for a medieval fantasy game

Domain

Video Games / Action RPG

Required skills

Level design fundamentals (layout, flow, pacing, readability), Unreal Engine 5, Blueprint scripting, combat space design, rapid prototyping, playtesting, design documentation, mentorship

Preferred skills

Experience with shipped titles, large-scale combat design, technical design collaboration

Technologies

Unreal Engine 5, Blueprints

Responsibilities

Lead design and development of levels from concept to implementation; Design spaces for large-scale combat with mastery of layout and enemy placement; Create readable combat experiences guiding player movement; Prototype and iterate on approaches based on playtests; Collaborate with artists, technical designers, and programmers; Mentor fellow level designers; Contribute to design guidelines and metrics

Seniority

Senior, hands-on IC with mentorship duties