Concepteur.trice de niveaux / Level designer - Senior
Core
Design and deliver gameplay spaces and activities in an open world for a third-person fantasy action game, transforming mechanics into engaging combat experiences.
Role type
Senior Level Designer (Combat/Open World)
Builds
Large-scale combat arenas and open world environments for a medieval fantasy game
Domain
Video Games / Action RPG
Required skills
Level design fundamentals (layout, flow, pacing, readability), Unreal Engine 5, Blueprint scripting, combat space design, rapid prototyping, playtesting, design documentation, mentorship
Preferred skills
Experience with shipped titles, large-scale combat design, technical design collaboration
Technologies
Unreal Engine 5, Blueprints
Responsibilities
Lead design and development of levels from concept to implementation; Design spaces for large-scale combat with mastery of layout and enemy placement; Create readable combat experiences guiding player movement; Prototype and iterate on approaches based on playtests; Collaborate with artists, technical designers, and programmers; Mentor fellow level designers; Contribute to design guidelines and metrics
Seniority
Senior, hands-on IC with mentorship duties