CareerPlan

Staff Software Development Technology Engineer - Games

Seoul, Korea, SouthFull-time2026-07-04 → 2026-10-22

Core

Partner with game developers to optimize titles for AMD hardware, acting as a technical point of contact for studios.

Role type

Staff Software Development Technology Engineer (Graphics/Gaming)

Builds

Optimized game performance on AMD GPUs

Domain

Gaming, Real-time Graphics, GPU Technology

Required skills

C/C++ programming, Direct3D 12, GPU internals, GPU profiling/optimization, rendering techniques, graphics pipelines, game engines (Unreal Engine)

Preferred skills

Vulkan, console/platform development experience, presentation and negotiation skills

Technologies

Direct3D 12, Vulkan, Unreal Engine, C/C++

Responsibilities

Work directly with game developers to optimize titles and bring them to market on AMD hardware; Serve as the primary technical point of contact for partner game studios; Apply a data-driven approach to analyzing and improving rendering performance; Debug and resolve graphics and performance issues spanning game engines, graphics APIs, and the GPU; Work with AMD's architecture specialists to influence and improve future products; Stay informed of graphics, gaming, and hardware trends, especially in rendering and GPU architecture

Seniority

Staff, hands-on IC