Lead GPU SDK Engineer (Data Analysis & Frame Timing Focus).
Core
Lead architecture and design of GPU SDK components focused on data analysis, frame timing, and latency optimization for gaming and real-time rendering applications.
Role type
Senior IC GPU SDK Engineer (Graphics & Performance)
Builds
GPU SDK components, frame pacing technologies, telemetry and profiling solutions for latency measurement
Domain
Consumer Electronics / Graphics & Gaming
Required skills
Expert C++ (C++17/20), Expert HLSL and Direct3D 12, DXGI Swapchain implementation, GPU pipeline timing and synchronization, Frame timing analysis, Input latency measurement, Game engine architecture (Unreal/Unity), GPU profiling tools, Parallel algorithms, Display technologies and refresh rate handling, SDK/API architecture
Preferred skills
Windows Compositor and DWM interaction, Variable refresh rate technologies (VRR, FreeSync, G-Sync), HDR and advanced display features, Shader compilation pipelines (DXIL, SPIR-V), ML frameworks for performance prediction, Vulkan present modes, Real-time systems and scheduling, AAA game development experience, Cross-platform development, Advanced statistical analysis tools
Technologies
C++, HLSL, Direct3D 12, DXGI, Unreal Engine, Unity, Vulkan, DXIL, SPIR-V
Responsibilities
Lead architecture and design of GPU SDK components, Drive technical direction for frame pacing and input latency reduction, Implement and optimize DXGI Swapchain, Analyze frame timing data to identify bottlenecks, Design telemetry and profiling solutions, Mentor engineering team on performance analysis, Partner with hardware architects and game developers, Architect scalable API interfaces, Define validation frameworks for timing-critical features