Senior Software Engineer, Engine & Tools - Unpublished R&D Product
Core
Designing and implementing foundational systems and tools for an unpublished R&D game product to power content creation workflows.
Role type
Senior IC software engineer (game engine & tools)
Builds
Foundational elements of the game's tools ecosystem and developer tooling
Domain
Video game development (AAA)
Deliverable
production ML models | product features
Required skills
C++, Unreal Engine, software architecture, cross-disciplinary collaboration, documentation, mentoring
Preferred skills
AI/ML-driven content tools, client and backend system integration, art pipeline integration (Maya, Blender), distributed team experience
Technologies
Unreal Engine, C++, Maya, Blender
Responsibilities
Collaborate with production, design, art, and engineering teams to deliver purpose-driven, robust, and scalable tools; Implement foundational elements of the game's tools ecosystem; Work with engineering leaders to define the team's future vision for developer tooling; Model the team's best practices for tools architecture and implementation; Champion the technical vision for upcoming and existing tools with other disciplines; Provide documentation and trainings on new tools and workflows to internal customers; Mentor more junior engineers as the team scales