3D Character Artist (Contract)
Core
Build high-quality game environments and levels, optimizing resources for performance and visual fidelity.
Role type
3D Environment Artist (Level Design)
Builds
Game levels and environments
Domain
Video Games
Required skills
3D modeling, texture mapping, level design, resource optimization, Unreal Engine 5, Unity, 3ds Max, Maya, Blender, Substance
Preferred skills
PBR workflow, level editor tools, tool development, English technical documentation
Responsibilities
Build game environments and levels, optimize scene resources for performance, collaborate with design and engineering teams, iterate based on testing feedback, track industry trends.
Seniority
Mid-level, hands-on IC