CareerPlan

Software Engineer, Engine Scalability

San Mateo, CAFull-time$153k2026-10-08 → 2026-11-11
HybridNo visa sponsorship

Core

Design and ship 3D engine systems for avatar and environment geometry, including mesh processing, level of detail, transcoding, streaming, and runtime loading to enable high-fidelity worlds on mobile and low-end devices.

Role type

Senior IC engine scalability engineer (3D systems)

Builds

3D engine systems for avatars and environments that run smoothly on phones and low-end devices

Domain

Game engines, real-time 3D rendering, mobile/constrained platforms

Required skills

C++, high-performance system design, real-time performance optimization, mobile platform constraints, end-to-end project ownership, cross-team collaboration

Preferred skills

3D rendering, mesh/geometry processing, LOD, animation/skinning, spatial data, GPU/client performance

Technologies

C++

Responsibilities

Design and ship 3D engine systems for avatar and environment geometry; Profile and improve engine performance across a wide range of devices with attention to mobile; Partner with Rendering, Avatar, and Studio teams; Drive projects end-to-end from definition to production

Seniority

Senior, hands-on IC