Software Engineer, Engine Scalability
Core
Design and ship 3D engine systems for avatar and environment geometry, including mesh processing, level of detail, transcoding, streaming, and runtime loading to enable high-fidelity worlds on mobile and low-end devices.
Role type
Senior IC engine scalability engineer (3D systems)
Builds
3D engine systems for avatars and environments that run smoothly on phones and low-end devices
Domain
Game engines, real-time 3D rendering, mobile/constrained platforms
Required skills
C++, high-performance system design, real-time performance optimization, mobile platform constraints, end-to-end project ownership, cross-team collaboration
Preferred skills
3D rendering, mesh/geometry processing, LOD, animation/skinning, spatial data, GPU/client performance
Technologies
C++
Responsibilities
Design and ship 3D engine systems for avatar and environment geometry; Profile and improve engine performance across a wide range of devices with attention to mobile; Partner with Rendering, Avatar, and Studio teams; Drive projects end-to-end from definition to production
Seniority
Senior, hands-on IC