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Principal Software Engineer, Game - Unpublished R&D Product

Los Angeles, USA💼 Full-time🗓 2026-08-28 → 2026-09-26

Core

Technical lead driving the vision and execution of gameplay features and complex system changes for an unpublished R&D product.

Role type

Principal Software Engineer (Gameplay Systems & Tooling)

Builds

Gameplay systems, game content tools, and pipelines for designers, artists, and producers.

Domain

Video Game Development (Unpublished R&D Product)

Deliverable

production ML models | product features | infrastructure

Required skills

C++ (expert level in complex codebases), gameplay system architecture, game content tooling and pipeline development, cross-functional collaboration with designers and artists, technical mentorship, technical design leadership, multi-platform game shipping experience.

Preferred skills

Player empathy, craft expertise in game development, ability to illustrate extraordinary engineering.

Responsibilities

Drive technical vision and execution of gameplay features; collaborate with cross-disciplinary teams to build systems bringing player dreams to life; provide technical feedback to designers and artists on tooling improvements; brainstorm, design, and implement prototypes to answer product and technical questions; lead and deliver game content tooling; mentor engineering teammates; build projects implementing complex system changes.

Seniority

Principal, hands-on IC with strategic leadership

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