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Senior Technical Artist, Animation - Unpublished R&D Product

Shanghai, China💼 Full-time🗓 2026-08-03 → 2026-09-27

Core

Design and implement animation technical solutions and engine integration for an unpublished R&D product, focusing on character rigging, animation state machines, IK, and character physics.

Role type

Senior Technical Artist (Animation)

Builds

Stable, scalable animation technology foundations and character rigging systems for a new game product.

Domain

Video Games / Animation Technology

Deliverable

production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work

Required skills

Unreal Engine, Blueprints, Animation State Machines, Inverse Kinematics (IK), Character Physics, Maya Rigging, Python Scripting

Preferred skills

League of Legends IP knowledge, Character Rigging System Leadership, Stylized/Deformable Character Rigging, Film/Performance Production Pipeline

Technologies

Unreal Engine, Maya, Python

Responsibilities

Design and implement high-priority engine animation effects including state machines, IK, and character physics; Collaborate across teams to translate motion and visual goals into executable technical solutions; Identify and resolve critical technical issues in real-time animation and asset production; Build and maintain rigging and animation technical solutions for characters, creatures, and props; Develop and drive tools and debugging workflows for animation production and efficiency.

Seniority

Senior, hands-on IC

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