Senior Game Designer, Balancing & Economy - Unpublished R&D Product
Core
Design, build, and refine gameplay systems (progression, balance, economy) for an unpublished R&D product to deliver engaging player experiences.
Role type
Senior Game Designer (Systems – Balancing & Economy)
Builds
Gameplay systems and mechanics for an unpublished Riot Games R&D product
Domain
Video Games / Game Design
Deliverable
production ML models | product features
Required skills
Gameplay systems design, game balance, economy systems, mathematical modeling, system architecture, design documentation, cross-functional collaboration, prototyping, playtesting, data-informed iteration
Preferred skills
Leading systems/economy/balance design, iterative development, mentoring designers, Unreal Engine proficiency
Technologies
Unreal Engine
Responsibilities
Design, implement, and improve gameplay systems; Develop system design solutions and communicate trade-offs; Establish design principles and best practices; Lead small cross-functional teams; Create clear design documentation; Collaborate with designers, artists, and engineers; Utilize prototyping and data to validate designs; Refine systems based on feedback
Seniority
Senior, hands-on IC