CareerPlanSign in

Senior Game Designer, Balancing & Economy - Unpublished R&D Product

Shanghai, China💼 Full-time🗓 2026-09-18 → 2026-09-26

Core

Design, build, and refine gameplay systems (progression, balance, economy) for an unpublished R&D product to deliver engaging player experiences.

Role type

Senior Game Designer (Systems – Balancing & Economy)

Builds

Gameplay systems and mechanics for an unpublished Riot Games R&D product

Domain

Video Games / Game Design

Deliverable

production ML models | product features

Required skills

Gameplay systems design, game balance, economy systems, mathematical modeling, system architecture, design documentation, cross-functional collaboration, prototyping, playtesting, data-informed iteration

Preferred skills

Leading systems/economy/balance design, iterative development, mentoring designers, Unreal Engine proficiency

Technologies

Unreal Engine

Responsibilities

Design, implement, and improve gameplay systems; Develop system design solutions and communicate trade-offs; Establish design principles and best practices; Lead small cross-functional teams; Create clear design documentation; Collaborate with designers, artists, and engineers; Utilize prototyping and data to validate designs; Refine systems based on feedback

Seniority

Senior, hands-on IC

Sourced via greenhouse · Listed on CareerPlan, which tracks 70,000+ jobs from 20+ sources.