Principal Technical Artist - Vehicle Team
Core
Define technical vision, systems, and workflows for creating high-quality real-time in-game vehicles, bridging art and engineering to solve complex pipeline challenges.
Role type
Principal Technical Artist (Vehicle Team)
Builds
Scalable vehicle production pipelines, tools, and systems for AAA game vehicles
Domain
Video Games / Automotive / Real-time Rendering
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work -> product features (vehicle pipelines and tools)
Required skills
Technical leadership, scalable system design, real-time engine expertise, pipeline optimization, tool development, mentorship, problem-solving
Preferred skills
Automotive/racing title experience, Python/Blueprints/C++ scripting, large-scale content pipeline architecture
Technologies
Unreal Engine, Python, Blueprints, C++
Responsibilities
Define technical strategy for vehicle content and workflows; Solve complex technical challenges affecting quality and performance; Architect scalable systems for multiple vehicles; Lead development of artist tools and workflows; Establish best practices for validation and optimization; Provide technical guidance and mentorship to the Vehicle Art team
Seniority
Principal, hands-on IC with strategic leadership