CareerPlanGet AI match score →

Staff Software Engineer, Unreal Ecosystem (Australia-Based; Relocation Provided)

Sydney, Australia💼 Full-time🗓 2026-06-24 → 2026-07-31

Core

Drive technical direction and build shared libraries, tools, and infrastructure for the Unreal Engine ecosystem to empower game teams across Riot.

Role type

Staff Software Engineer (Platform/Tools)

Builds

Shared libraries, plugins, editor tooling, build systems, and CI/CD pipelines for Unreal Engine

Domain

Game Development / Unreal Engine Ecosystem

Deliverable

production ML models | product features | infrastructure

Required skills

C++, software engineering fundamentals, technical leadership, cross-team collaboration, mentoring, incident response, documentation

Preferred skills

Unreal Engine C++ plugin development, editor tooling, build systems, CI/CD pipelines, game development workflows

Technologies

Unreal Engine, C++, CI/CD

Responsibilities

Lead design and maintenance of shared libraries and tools; drive technical roadmapping for platform capabilities; champion technical designs across stakeholders; lead technical planning and sequencing; uphold engineering excellence via code reviews and testing; write documentation; manage on-call rotation and incident resolution; mentor engineers

Seniority

Staff, hands-on IC with strategy & mentorship

Sourced via greenhouse · Listed on CareerPlan, which tracks 70,000+ jobs from 20+ sources.
Apply on Greenhouse ↗