CareerPlan

Staff Software Engineer, Unreal Ecosystem (Australia-Based; Relocation Provided)

Sydney, AustraliaFull-time2026-06-24 → 2026-11-11
On-site · AustraliaVisa sponsorship offered

Core

Drive technical direction and build shared libraries, tools, and infrastructure for the Unreal Engine ecosystem to empower game teams across Riot.

Role type

Staff Software Engineer (Platform/Tools)

Builds

Shared libraries, plugins, editor tooling, build systems, and CI/CD pipelines for Unreal Engine

Domain

Game Development / Unreal Engine Ecosystem

Required skills

C++, software engineering fundamentals, technical leadership, cross-team collaboration, mentoring, incident response, documentation

Preferred skills

Unreal Engine C++ plugin development, editor tooling, build systems, CI/CD pipelines, game development workflows

Technologies

Unreal Engine, C++, CI/CD

Responsibilities

Lead design and maintenance of shared libraries and tools; drive technical roadmapping for platform capabilities; champion technical designs across stakeholders; lead technical planning and sequencing; uphold engineering excellence via code reviews and testing; write documentation; manage on-call rotation and incident resolution; mentor engineers

Seniority

Staff, hands-on IC with strategy & mentorship