Senior to Staff Tools Engineer, Simulation
Core
Build scalable simulation tooling, pipelines, and infrastructure to accelerate robotics development and validate robot behavior at scale.
Role type
Senior to Staff Tools Engineer (Simulation)
Builds
Simulation environments, content pipelines, automated testing frameworks, and CI/CD infrastructure for robotics.
Domain
Robotics, Embodied AI, Game Engine Development
Deliverable
production ML models | product features | infrastructure
Required skills
C++, C#, Python, Unreal Engine, Unity, CI/CD pipelines, automated testing, scalable system design, performance optimization
Preferred skills
Robotics simulation platforms (Isaac Sim, Gazebo, MuJoCo), ROS/ROS2, physics engines, asset management pipelines, cloud infrastructure
Technologies
Unreal Engine, Unity, C++, C#, Python, ROS/ROS2, Isaac Sim, Gazebo, MuJoCo
Responsibilities
Design and build scalable tooling for creating and managing simulation environments; Improve end-to-end simulation content pipelines including asset ingestion and versioning; Integrate simulators into automated testing frameworks and CI/CD pipelines; Build internal tools to improve developer productivity; Establish scalable platform architecture for the simulation ecosystem
Seniority
Senior to Staff, hands-on IC with technical direction
