CareerPlan

Staff Systems Software Engineer

Remote - USRemoteFull-time$163k2026-09-09 → 2026-11-14
Remote · from CanadaNo visa sponsorship

Core

Build systems that prove gameplay features work at scale, ensuring velocity and quality for engineers before they reach players.

Role type

Staff Systems Software Engineer (Infrastructure & Quality)

Builds

Test automation frameworks, regression analysis tooling, load/chaos infrastructure, device labs, build/GPU clusters, and developer tools.

Domain

Game development, Cloud/Backend infrastructure, Cross-platform systems

Required skills

Python, Golang, C/C++, Linux shell scripting, Test framework design, Load/stress tooling (k6, Locust, Gatling, JMeter), Fault injection/chaos engineering, CPU/GPU/memory/I/O profiling, Jenkins/GitLab CI/CD, Distributed build systems, Linux/macOS administration, Kubernetes, Terraform/OpenTofu, Distributed systems failure modes

Preferred skills

Mobile device farm operation, Android/iOS build and profiling toolchains, GPU cluster scheduling (Slurm, K8s device plugins), Game engine internals, Deterministic simulation/replay testing, Windows administration, Ansible, TypeScript/Java/Kotlin/Swift, Hybrid/multi-cloud management

Responsibilities

Build and own functional test automation frameworks and coverage instrumentation; Design load/stress testing systems and chaos testing capabilities; Build app quality testing automation and own device compatibility labs; Build/operate on-prem build and GPU clusters; Define and publish developer velocity/quality metrics; Mentor engineers in testing strategy and systems thinking

Seniority

Staff, studio-wide technical direction and influence