CareerPlanSign in

Staff Systems Software Engineer

🌐 Remote💼 Full-time💰 $162,500–$162,500🗓 2026-09-09 → 2026-09-29

Core

Build systems that prove gameplay features work at scale, ensuring velocity and quality for engineers before they reach players.

Role type

Staff Systems Software Engineer (Infrastructure & Quality)

Builds

Test automation frameworks, regression analysis tooling, load/chaos infrastructure, device labs, build/GPU clusters, and developer tools.

Domain

Game development, Cloud/Backend infrastructure, Cross-platform systems

Required skills

Python, Golang, C/C++, Linux shell scripting, Test framework design, Load/stress tooling (k6, Locust, Gatling, JMeter), Fault injection/chaos engineering, CPU/GPU/memory/I/O profiling, Jenkins/GitLab CI/CD, Distributed build systems, Linux/macOS administration, Kubernetes, Terraform/OpenTofu, Distributed systems failure modes

Preferred skills

Mobile device farm operation, Android/iOS build and profiling toolchains, GPU cluster scheduling (Slurm, K8s device plugins), Game engine internals, Deterministic simulation/replay testing, Windows administration, Ansible, TypeScript/Java/Kotlin/Swift, Hybrid/multi-cloud management

Responsibilities

Build and own functional test automation frameworks and coverage instrumentation; Design load/stress testing systems and chaos testing capabilities; Build app quality testing automation and own device compatibility labs; Build/operate on-prem build and GPU clusters; Define and publish developer velocity/quality metrics; Mentor engineers in testing strategy and systems thinking

Seniority

Staff, studio-wide technical direction and influence

Sourced via ashby · Listed on CareerPlan, which tracks 854,000+ jobs from 20+ sources.