Senior Technical Artist (Animation, Unity, VFX)
Core
A technical artist bridging art and engineering to build tools, optimize assets, and create visual effects, particle systems, shaders, and animations for mobile games.
Role type
Senior Technical Artist (Unity, VFX, Animation)
Builds
Mobile games (solitaire, card games, casual titles) for Apple Arcade and global app stores
Domain
Mobile gaming, Unity engine, visual effects
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work
Required skills
Unity editor expertise, particle systems, shaders, VFX, prefab/UI creation, animation, tool creation, pipeline optimization, Photoshop, Illustrator, Figma
Preferred skills
AI integration, growth mindset, passion for evergreen games
Technologies
Unity, Photoshop, Illustrator, Figma
Responsibilities
Create tools to streamline the pipeline, optimize visual assets, bring art mockups to life in Unity, collaborate in a fast-paced environment, communicate timelines and own tasks
Seniority
Senior, hands-on IC