Senior Game Designer, Combat - Unpublished R&D Product
Core
Design, implement, and optimize combat mechanics and systems for an early-stage R&D game product to engage players.
Role type
Senior IC game designer (combat systems)
Builds
Early-stage combat gameplay systems and mechanics
Domain
Video games, combat mechanics, R&D
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work
Required skills
Combat mechanics design, Combat feel tuning, Combat AI design, Character/Camera/Controls design, Complex system design, Rapid prototyping, Playtesting, Design documentation, Unreal Engine (Blueprints), Mandarin Chinese
Preferred skills
Leading combat design areas, Live product experience, Early-stage development experience, Game engine scripting, Large-scale system design, Player progression design
Technologies
Unreal Engine, Blueprint
Responsibilities
Design and implement combat mechanics that satisfy players and validate game concepts; Create innovative combat design solutions and articulate trade-offs; Establish high-level principles for future combat design; Utilize rapid prototyping and playtesting to validate solutions; Create clear design documentation for implementation; Collaborate with designers, artists, and engineers to create a holistic experience.
Seniority
Senior, hands-on IC