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Senior Game Designer, Combat - Unpublished R&D Product

Shanghai, China💼 Full-time🗓 2026-09-18 → 2026-09-26

Core

Design, implement, and optimize combat mechanics and systems for an early-stage R&D game product to engage players.

Role type

Senior IC game designer (combat systems)

Builds

Early-stage combat gameplay systems and mechanics

Domain

Video games, combat mechanics, R&D

Deliverable

production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work

Required skills

Combat mechanics design, Combat feel tuning, Combat AI design, Character/Camera/Controls design, Complex system design, Rapid prototyping, Playtesting, Design documentation, Unreal Engine (Blueprints), Mandarin Chinese

Preferred skills

Leading combat design areas, Live product experience, Early-stage development experience, Game engine scripting, Large-scale system design, Player progression design

Technologies

Unreal Engine, Blueprint

Responsibilities

Design and implement combat mechanics that satisfy players and validate game concepts; Create innovative combat design solutions and articulate trade-offs; Establish high-level principles for future combat design; Utilize rapid prototyping and playtesting to validate solutions; Create clear design documentation for implementation; Collaborate with designers, artists, and engineers to create a holistic experience.

Seniority

Senior, hands-on IC

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