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Concepteur(trice) de niveaux senior (Encounters) / Senior Level Designer (Encounters)

Montréal, Quebec, Canada 💼 Full-time🗓 2026-07-10 → 2026-07-31

Core

Designing combat arenas, enemy compositions, and level standards for action/shooter video games to enhance player experience and combat rhythm.

Role type

Senior Level Designer (Encounters)

Builds

Combat arenas, enemy synergies, and level benchmarks for action/shooter games

Domain

Video Games / Action & Shooter

Deliverable

production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work

Required skills

Level design, combat design, enemy composition, Unreal Engine 4/5, game mechanics, rhythm and flow design, documentation

Preferred skills

Experience with multi-platform titles, passion for action shooters

Technologies

Unreal Engine 4, Unreal Engine 5

Responsibilities

Define arena standards and combat benchmarks, refine combat parameters and rhythm, build high-quality combat arena benchmarks, experiment with enemy compositions and synergies, design and build complete levels during production, document best practices for arena design

Seniority

Senior, hands-on IC

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