Concepteur(trice) de niveaux senior (Encounters) / Senior Level Designer (Encounters)
Core
Designing combat arenas, enemy compositions, and level standards for action/shooter video games to enhance player experience and combat rhythm.
Role type
Senior Level Designer (Encounters)
Builds
Combat arenas, enemy synergies, and level benchmarks for action/shooter games
Domain
Video Games / Action & Shooter
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work
Required skills
Level design, combat design, enemy composition, Unreal Engine 4/5, game mechanics, rhythm and flow design, documentation
Preferred skills
Experience with multi-platform titles, passion for action shooters
Technologies
Unreal Engine 4, Unreal Engine 5
Responsibilities
Define arena standards and combat benchmarks, refine combat parameters and rhythm, build high-quality combat arena benchmarks, experiment with enemy compositions and synergies, design and build complete levels during production, document best practices for arena design
Seniority
Senior, hands-on IC