Combat Designer (Gameplay)
Core
Design combat gameplay and encounters for the BioShock FPS sandbox world, enabling player expression and ingenuity.
Role type
Combat Gameplay Designer
Builds
Combat systems, gameplay frameworks, and FPS combat paradigms for BioShock
Domain
Video Games / FPS / Sandbox
Deliverable
product features
Required skills
combat systems design, AI NPC design, behavior trees (Unreal Engine 5), game mechanics, tactical space design, player verbs integration, game toolsets, development pipelines
Preferred skills
knowledge of current game technology trends, cross-disciplinary collaboration, creative problem solving
Technologies
Unreal Engine 5
Responsibilities
Implement combat gameplay content, refine combat systems and encounter frameworks, collaborate with art/engineering/audio teams, maintain development workflows and standards
Seniority
Mid-Senior, hands-on IC
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