Senior Gameplay Animator
Core
Creating gameplay, AI, and scripted animations for the BioShock universe using keyframe and mocap techniques, then implementing and optimizing them in Unreal Engine.
Role type
Senior Gameplay Animator (AAA game)
Builds
Gameplay animations, AI behaviors, and scripted sequences for the BioShock game
Domain
Video game development (AAA)
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work
Required skills
Keyframe animation, stylized 3D animation, Unreal Engine implementation, motion capture data editing, hand-key facial animation, anatomy and caricature knowledge, rigging/prototyping processes, debugging and optimization, character performance and silhouette design
Preferred skills
Experience with Jali, mentoring junior animators, research and documentation
Technologies
Unreal Engine, Maya, Motion Builder, Jali
Responsibilities
Create gameplay, AI, and scripted animations; implement and optimize animations in Unreal Engine; collaborate with programmers and designers; mentor junior animators; debug and optimize animation systems; maintain animation pipelines
Seniority
Senior, hands-on IC