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Senior Gameplay Animator

Novato, California💼 Full-time🗓 2026-07-08 → 2026-07-31

Core

Creating gameplay, AI, and scripted animations for the BioShock universe using keyframe and mocap techniques, then implementing and optimizing them in Unreal Engine.

Role type

Senior Gameplay Animator (AAA game)

Builds

Gameplay animations, AI behaviors, and scripted sequences for the BioShock game

Domain

Video game development (AAA)

Deliverable

production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work

Required skills

Keyframe animation, stylized 3D animation, Unreal Engine implementation, motion capture data editing, hand-key facial animation, anatomy and caricature knowledge, rigging/prototyping processes, debugging and optimization, character performance and silhouette design

Preferred skills

Experience with Jali, mentoring junior animators, research and documentation

Technologies

Unreal Engine, Maya, Motion Builder, Jali

Responsibilities

Create gameplay, AI, and scripted animations; implement and optimize animations in Unreal Engine; collaborate with programmers and designers; mentor junior animators; debug and optimize animation systems; maintain animation pipelines

Seniority

Senior, hands-on IC

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