游戏资深关卡策划 - 心光工作室
Core
Designing level pacing, spatial structure, and gameplay loops for ARPG/looter-shooter games to enhance player engagement and narrative delivery.
Role type
Senior IC Level Designer (ARPG/Looter-shooter)
Builds
Playable levels, dungeon layouts, and loot-based gameplay systems for global mobile/PC games
Domain
Mobile/PC gaming, ARPG, Looter-shooter
Required skills
Level pacing design, spatial structure planning, whitebox prototyping, combat system integration, loot system design, player feedback analysis, Unity/Unreal engine proficiency, visual storytelling, ARPG/looter-shooter genre expertise
Preferred skills
Experience with pathfinding optimization, reward distribution tuning, surprise element design, cross-functional collaboration with combat/art teams
Technologies
Unity, Unreal Engine, Whitebox tools
Responsibilities
Design level pacing and spatial structure; Collaborate on enemy placement and visual storytelling; Optimize gameplay mechanics like pathing and reward distribution; Design loot-based gameplay loops; Iterate levels based on player testing feedback
Seniority
Senior, hands-on IC