CareerPlan

游戏资深关卡策划 - 心光工作室

杭州Full-time2026-10-12 → 2026-11-11

Core

Designing level pacing, spatial structure, and gameplay loops for ARPG/looter-shooter games to enhance player engagement and narrative delivery.

Role type

Senior IC Level Designer (ARPG/Looter-shooter)

Builds

Playable levels, dungeon layouts, and loot-based gameplay systems for global mobile/PC games

Domain

Mobile/PC gaming, ARPG, Looter-shooter

Required skills

Level pacing design, spatial structure planning, whitebox prototyping, combat system integration, loot system design, player feedback analysis, Unity/Unreal engine proficiency, visual storytelling, ARPG/looter-shooter genre expertise

Preferred skills

Experience with pathfinding optimization, reward distribution tuning, surprise element design, cross-functional collaboration with combat/art teams

Technologies

Unity, Unreal Engine, Whitebox tools

Responsibilities

Design level pacing and spatial structure; Collaborate on enemy placement and visual storytelling; Optimize gameplay mechanics like pathing and reward distribution; Design loot-based gameplay loops; Iterate levels based on player testing feedback

Seniority

Senior, hands-on IC