资深3D特效(VR/XR沉浸式方向) - PICO
Core
Lead 3D real-time VFX, material lighting, particle animation, and spatial atmosphere for VR/XR projects, ensuring high-quality visual delivery and immersive experiences.
Role type
Senior 3D VFX Artist (VR/XR)
Builds
VR/AR consumer and enterprise applications
Domain
Virtual Reality / Extended Reality
Deliverable
production ML models | product features
Required skills
Unreal Niagara, Unity VFX Graph, PBR materials, real-time rendering, physics simulation, particle systems, shader optimization, asset pipeline management
Preferred skills
VR first-person visual characteristics, immersive atmosphere creation, cross-functional collaboration
Technologies
Unreal Engine, Unity, Niagara, VFX Graph
Responsibilities
Oversee overall visual quality and standards for VR/XR VFX; Lead visual production for key scenes, interactions, and dynamic atmospheres; Optimize VFX for frame rate, shaders, and particles to prevent lag and motion sickness; Build standardized VFX workflows and asset libraries; Collaborate with product, engineering, and design to implement feasible visual solutions.