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游戏资深怪物策划(科幻IP TPS PVE射击项目AI与Boss方向) - 江南工作室

杭州💼 Full-time🗓 2026-09-28

Core

Designing combat mechanics, AI behaviors, and boss encounters for a sci-fi IP TPS PVE shooter.

Role type

Senior IC Monster Designer (AI & Boss focus)

Builds

PVE combat systems, enemy AI, and boss encounters for a global sci-fi shooter.

Domain

Video Games / Sci-Fi FPS / PVE

Required skills

Monster combat design, AI behavior design (behavior trees, FSM, Utility AI), pathfinding optimization, Unreal Engine/Unity proficiency, PVE shooter mechanics, cross-functional collaboration

Preferred skills

3A/host-quality TPS/FPS experience, Boss/Raid/Endgame content design

Technologies

Unreal Engine, Unity, Behavior Trees, Finite State Machines, Utility AI

Responsibilities

Design combat audio/visuals and skill mechanics for monsters and bosses; Define AI logic for engagement, decision-making, and squad coordination; Optimize movement, navigation, and action fluidity; Create and iterate on combat gameplay and level mechanics.

Seniority

Senior, hands-on IC

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