游戏资深怪物策划(科幻IP TPS PVE射击项目AI与Boss方向) - 江南工作室
Core
Designing combat mechanics, AI behaviors, and boss encounters for a sci-fi IP TPS PVE shooter.
Role type
Senior IC Monster Designer (AI & Boss focus)
Builds
PVE combat systems, enemy AI, and boss encounters for a global sci-fi shooter.
Domain
Video Games / Sci-Fi FPS / PVE
Required skills
Monster combat design, AI behavior design (behavior trees, FSM, Utility AI), pathfinding optimization, Unreal Engine/Unity proficiency, PVE shooter mechanics, cross-functional collaboration
Preferred skills
3A/host-quality TPS/FPS experience, Boss/Raid/Endgame content design
Technologies
Unreal Engine, Unity, Behavior Trees, Finite State Machines, Utility AI
Responsibilities
Design combat audio/visuals and skill mechanics for monsters and bosses; Define AI logic for engagement, decision-making, and squad coordination; Optimize movement, navigation, and action fluidity; Create and iterate on combat gameplay and level mechanics.
Seniority
Senior, hands-on IC