游戏绑定师-写实射击
Core
Realistic character rigging for shooting games, optimizing skeleton and binding solutions for performance and visual fidelity.
Role type
Senior Technical Artist (Rigging)
Builds
Realistic character rigs and animation pipelines for shooting games
Domain
Video Games / Realistic Shooting
Required skills
Character rigging, Maya, MotionBuilder, Unreal Engine, Python scripting, Plugin development, Performance optimization
Preferred skills
Metahuman workflow, Shooting game mechanics understanding
Responsibilities
Decompose rigging requirements and design feasible skeleton/binding solutions; Manage outsourcing vendors for quality and efficiency; Collaborate with designers and engineers for effect tuning and bug fixes; Develop DCC tools and plugins to support the pipeline.
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