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游戏绑定师-写实射击

深圳💼 Full-time🗓 2026-09-28

Core

Realistic character rigging for shooting games, optimizing skeleton and binding solutions for performance and visual fidelity.

Role type

Senior Technical Artist (Rigging)

Builds

Realistic character rigs and animation pipelines for shooting games

Domain

Video Games / Realistic Shooting

Required skills

Character rigging, Maya, MotionBuilder, Unreal Engine, Python scripting, Plugin development, Performance optimization

Preferred skills

Metahuman workflow, Shooting game mechanics understanding

Responsibilities

Decompose rigging requirements and design feasible skeleton/binding solutions; Manage outsourcing vendors for quality and efficiency; Collaborate with designers and engineers for effect tuning and bug fixes; Develop DCC tools and plugins to support the pipeline.

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