CareerPlan

3D Environment Artist (Middle/Senior)

Ho Chi Minh City, Ho Chi Minh, vnFull-time2026-11-09 → 2026-11-10
Hybrid

Core

Create high-quality 3D environments, terrain, architecture, props, and landmarks for mobile and console games, transforming concepts into optimized assets.

Role type

3D Environment Artist (Middle/Senior)

Builds

Real-time 3D environments and assets for mobile and console games

Domain

Video game development (mobile/console)

Required skills

3D modeling, texturing, PBR asset creation, optimization for real-time rendering, shader development, composition, lighting, hard-surface and organic modeling

Preferred skills

Unreal Engine, Unity, CryEngine, workflow optimization, technical guidance

Technologies

3ds Max, Maya, Photoshop, Unreal Engine, Unity, CryEngine

Responsibilities

Model and texture terrain, architecture, props, and landmarks; Create high-poly and low-poly models and PBR assets; Optimize environments for real-time rendering; Define material and lighting properties for environment shaders; Collaborate with Art Lead, Design, and Programming teams

Seniority

Senior, hands-on IC