3D Environment Artist (Middle/Senior)
Core
Create high-quality 3D environments, terrain, architecture, props, and landmarks for mobile and console games, transforming concepts into optimized assets.
Role type
3D Environment Artist (Middle/Senior)
Builds
Real-time 3D environments and assets for mobile and console games
Domain
Video game development (mobile/console)
Required skills
3D modeling, texturing, PBR asset creation, optimization for real-time rendering, shader development, composition, lighting, hard-surface and organic modeling
Preferred skills
Unreal Engine, Unity, CryEngine, workflow optimization, technical guidance
Technologies
3ds Max, Maya, Photoshop, Unreal Engine, Unity, CryEngine
Responsibilities
Model and texture terrain, architecture, props, and landmarks; Create high-poly and low-poly models and PBR assets; Optimize environments for real-time rendering; Define material and lighting properties for environment shaders; Collaborate with Art Lead, Design, and Programming teams
Seniority
Senior, hands-on IC