3D Technical Artist
Core
Bridge art and technology by setting up workflows, optimizing assets, and supporting artists, animators, and programmers in the game engine to achieve best results and performance.
Role type
3D Technical Artist
Builds
Custom placeholder VFX, master materials, import workflows, guidelines, tools, and technical documentation for the art production pipeline.
Domain
Video game development (mobile/PC)
Required skills
Unreal Engine, Python, C++, Maya/3ds Max/Blender, Perforce, Visual Studio, asset optimization, process optimization
Preferred skills
Unity, other game engines, custom engines
Technologies
Unreal Engine, Unity, Maya, 3ds Max, Blender, Perforce, Visual Studio, Python, C++
Responsibilities
Set up version control and game builds; build and improve import workflows and tools; write technical documentation; help artists integrate assets and set up lighting/post-processing; analyze performance issues and apply optimizations; investigate and fix graphics/asset issues; research new technologies and engines.
Seniority
Mid-level, hands-on IC