CareerPlan

3D Technical Artist

Ho Chi Minh City, Ho Chi Minh, vnFull-time2026-11-06 → 2026-11-11
Hybrid

Core

Bridge art and technology by setting up workflows, optimizing assets, and supporting artists, animators, and programmers in the game engine to achieve best results and performance.

Role type

3D Technical Artist

Builds

Custom placeholder VFX, master materials, import workflows, guidelines, tools, and technical documentation for the art production pipeline.

Domain

Video game development (mobile/PC)

Required skills

Unreal Engine, Python, C++, Maya/3ds Max/Blender, Perforce, Visual Studio, asset optimization, process optimization

Preferred skills

Unity, other game engines, custom engines

Technologies

Unreal Engine, Unity, Maya, 3ds Max, Blender, Perforce, Visual Studio, Python, C++

Responsibilities

Set up version control and game builds; build and improve import workflows and tools; write technical documentation; help artists integrate assets and set up lighting/post-processing; analyze performance issues and apply optimizations; investigate and fix graphics/asset issues; research new technologies and engines.

Seniority

Mid-level, hands-on IC