CareerPlan

Expert Technical Artist - Shader (F/H/NB) [AAA Project]

Annecy, Auvergne-Rhône-Alpes, frFull-time2026-11-06 → 2026-11-10
On-site

Core

Improve function, stability, scalability, user experience, and performance of shaders and material pipelines while acting as a gatekeeper for budgets and technical constraints.

Role type

Senior Technical Artist (Shader/Graphics)

Builds

Shaders, complex VFX, and optimized rendering pipelines for PC and Consoles.

Domain

AAA Game Development / Graphics & Rendering

Required skills

Shader development (HLSL, node-based editors), Particle systems (GPU/CPU), Multi-platform performance monitoring, Game engine development, VFX implementation, Lighting, Post-processing

Preferred skills

R&D experimentation, Pipeline optimization, Collaboration with Art Leads and Technical Directors

Technologies

HLSL, Game Engines, Console Development Tools

Responsibilities

Support VFX team in implementing visual effects and ensuring no regressions during optimization, Produce and maintain shaders and complex VFX, Monitor and optimize performance across PC and Consoles, Act as gatekeeper of VFX constraints to push visual quality and performance, Explore optimization opportunities and improve production workflows, Conduct R&D tests to propose new solutions.

Seniority

Senior, hands-on IC