Expert Technical Artist - Shader (F/H/NB) [AAA Project]
Core
Improve function, stability, scalability, user experience, and performance of shaders and material pipelines while acting as a gatekeeper for budgets and technical constraints.
Role type
Senior Technical Artist (Shader/Graphics)
Builds
Shaders, complex VFX, and optimized rendering pipelines for PC and Consoles.
Domain
AAA Game Development / Graphics & Rendering
Required skills
Shader development (HLSL, node-based editors), Particle systems (GPU/CPU), Multi-platform performance monitoring, Game engine development, VFX implementation, Lighting, Post-processing
Preferred skills
R&D experimentation, Pipeline optimization, Collaboration with Art Leads and Technical Directors
Technologies
HLSL, Game Engines, Console Development Tools
Responsibilities
Support VFX team in implementing visual effects and ensuring no regressions during optimization, Produce and maintain shaders and complex VFX, Monitor and optimize performance across PC and Consoles, Act as gatekeeper of VFX constraints to push visual quality and performance, Explore optimization opportunities and improve production workflows, Conduct R&D tests to propose new solutions.
Seniority
Senior, hands-on IC