Principal Material Artist | Artiste Principal.e Matériaux
Core
Define and evolve visual and technical standards for materials in an AAA open-world game set in a contemporary urban environment, ensuring quality, realism, and performance across environments, characters, and props.
Role type
Principal Material Artist (Senior IC)
Builds
Robust and scalable shader systems, master materials, and pipelines for game content
Domain
Video Games (AAA Open-World)
Required skills
PBR workflows, shader systems, real-time rendering pipelines, material optimization, procedural content creation, cross-functional collaboration, R&D, automation, AI-assisted workflows
Preferred skills
Unreal Engine 5, Substance Designer, Substance Painter, distributed team experience, advanced shader techniques, material definition, visual consistency
Technologies
Unreal Engine, Substance Designer, Substance Painter
Responsibilities
Define and maintain high-quality visual standards for materials; Drive development of master materials and shader systems; Solve complex artistic and technical challenges; Serve as subject matter expert for PBR workflows; Collaborate with Tech Art, Art, and Engineering teams; Contribute to pipeline and tool design; Prototype new approaches including AI-assisted tools; Ensure material performance across platforms; Review and validate material implementation
Seniority
Principal, hands-on IC with strategic influence