CareerPlan

Principal Material Artist | Artiste Principal.e Matériaux

Montreal, QUEBEC, caFull-time2026-10-30 → 2026-11-12

Core

Define and evolve visual and technical standards for materials in an AAA open-world game set in a contemporary urban environment, ensuring quality, realism, and performance across environments, characters, and props.

Role type

Principal Material Artist (Senior IC)

Builds

Robust and scalable shader systems, master materials, and pipelines for game content

Domain

Video Games (AAA Open-World)

Required skills

PBR workflows, shader systems, real-time rendering pipelines, material optimization, procedural content creation, cross-functional collaboration, R&D, automation, AI-assisted workflows

Preferred skills

Unreal Engine 5, Substance Designer, Substance Painter, distributed team experience, advanced shader techniques, material definition, visual consistency

Technologies

Unreal Engine, Substance Designer, Substance Painter

Responsibilities

Define and maintain high-quality visual standards for materials; Drive development of master materials and shader systems; Solve complex artistic and technical challenges; Serve as subject matter expert for PBR workflows; Collaborate with Tech Art, Art, and Engineering teams; Contribute to pipeline and tool design; Prototype new approaches including AI-assisted tools; Ensure material performance across platforms; Review and validate material implementation

Seniority

Principal, hands-on IC with strategic influence