Lead Level Designer - BGE2 - (H/F/NB)
Core
Lead Level Designer for an open-world space opera action-adventure game, defining vision and ensuring design consistency across the world.
Role type
Senior IC Level Design Lead (Open World)
Builds
Key locations and gameplay situations for a space opera open-world game
Domain
Video Games, Open World, Space Opera
Required skills
3D Level Design, UX for Level Design, Iterative Design, 3D Engine/Pipeline Knowledge, Team Leadership, Documentation, Player-Centric Thinking
Preferred skills
Open World Game Experience, System Thinking, Simplification of Complex Experiences
Responsibilities
Define and communicate level design vision with project directors, ensure design consistency from concept to implementation, lead a team of 6–7 Level Designers, conduct playtests and analyze player behavior, document design guidelines and processes, facilitate communication between gameplay, art, and tech teams.
Seniority
Senior, hands-on IC with leadership responsibilities