Cheffe, Chef d'équipe programmation 3D (March of Giants)
Core
Lead 3D programming role guiding development and optimization of 3D systems for a video game project.
Role type
Senior IC 3D programming lead
Builds
3D systems and game features
Domain
Video games / Real-time 3D graphics
Required skills
GPU architecture, low-level 3D APIs (DirectX, Vulkan), shader languages, GPU profiling, linear algebra, software design patterns, complex problem solving
Preferred skills
Unreal Engine 5, RenderDoc, NVIDIA Nsight
Technologies
DirectX, Vulkan, Unreal Engine 5, RenderDoc, NVIDIA Nsight
Responsibilities
Profile and optimize GPU usage, collaborate with technical graphics leadership, analyze 3D project intentions, evaluate existing engine features, design and implement new 3D systems, validate system integration, support systems during production, debug 3D issues, document systems
Seniority
Senior, hands-on IC