CareerPlan

Engineering Manager, Gameplay

Warsaw, Masovian Voivodeship, plFull-timePLN 478k–PLN 656k2026-10-29 → 2026-11-10
Hybrid

Core

Lead a gameplay engineering team focused on NPC animation, locomotion, and navigation systems for The Witcher 4.

Role type

Senior Engineering Manager (Gameplay Systems)

Builds

NPC animation, locomotion, and navigation systems for an RPG game

Domain

Video Games / AAA RPG Development

Required skills

C++, Unreal Engine 5, team leadership, gameplay systems design, risk management, automated testing, code optimization

Preferred skills

Motion matching, animation systems, mentoring engineers, cross-functional collaboration

Technologies

Unreal Engine 5, C++

Responsibilities

Design and implement NPC animation, locomotion, and navigation systems; mentor a team of ~7 engineers; collaborate with designers and QA to deliver gameplay mechanics; write clean, maintainable, and tested code; debug and optimize technical issues.

Seniority

Senior, hands-on IC with management responsibilities