Engineering Manager, Gameplay
Core
Lead a gameplay engineering team focused on NPC animation, locomotion, and navigation systems for The Witcher 4.
Role type
Senior Engineering Manager (Gameplay Systems)
Builds
NPC animation, locomotion, and navigation systems for an RPG game
Domain
Video Games / AAA RPG Development
Required skills
C++, Unreal Engine 5, team leadership, gameplay systems design, risk management, automated testing, code optimization
Preferred skills
Motion matching, animation systems, mentoring engineers, cross-functional collaboration
Technologies
Unreal Engine 5, C++
Responsibilities
Design and implement NPC animation, locomotion, and navigation systems; mentor a team of ~7 engineers; collaborate with designers and QA to deliver gameplay mechanics; write clean, maintainable, and tested code; debug and optimize technical issues.
Seniority
Senior, hands-on IC with management responsibilities