Lead Level Artist - (F/H/NB) [AAA PROJECT]
Core
Lead Level Artist responsible for quality, consistency, and execution of environments produced by the World team, translating artistic/technical/gameplay vision into readable, credible, and technically mastered environments.
Role type
Senior IC/Lead Level Artist (World Environments)
Builds
AAA game world environments
Domain
Video Games (AAA)
Required skills
Team management, production organization, artistic standards definition, technical constraint integration, cross-disciplinary collaboration, visual composition, spatial readability, workflow optimization
Preferred skills
Knowledge of architecture/geography/geology/urbanism, creative problem solving, adaptability
Technologies
Game engines, production tools, Snowdrop engine
Responsibilities
Organize Level Art team work and define production priorities, translate Art Direction/World Director vision into concrete artistic objectives, collaborate with Lead Level Design to build environments where art direction and gameplay reinforce each other, work with Technical Direction to anticipate constraints and optimize workflows, define quality standards and production conventions, ensure visual consistency across all environment scales, represent Level Art issues to Art/Technical/Game/Production directions
Seniority
Senior, hands-on IC with management responsibilities