CareerPlan

Artiste d'effets de créatures - contrat

Montreal, QC, caFull-time2026-10-28 → 2026-11-10

Core

Create credible and photorealistic simulations and deformations for creatures and characters, specifically for hair, fur, feathers, muscles, skin, and other organic materials.

Role type

Creature Effects Artist (Simulation)

Builds

Photorealistic creature simulations and deformations for VFX projects

Domain

VFX / Entertainment

Required skills

Houdini, VEX, shot modeling, simulation setup, technical problem solving, time management

Preferred skills

Python scripting, Flow, pipeline development

Technologies

Houdini, Nuke, Flow

Responsibilities

Create simulation setups for organic materials; launch and adjust simulations based on feedback; perform shot modeling to support deformation; ensure robustness and optimization of setups; collaborate with Modeling, Rigging, Animation, and Lighting departments.

Seniority

Mid-level (2+ years recommended)