Artiste d'effets de créatures - contrat
Core
Create credible and photorealistic simulations and deformations for creatures and characters, specifically for hair, fur, feathers, muscles, skin, and other organic materials.
Role type
Creature Effects Artist (Simulation)
Builds
Photorealistic creature simulations and deformations for VFX projects
Domain
VFX / Entertainment
Required skills
Houdini, VEX, shot modeling, simulation setup, technical problem solving, time management
Preferred skills
Python scripting, Flow, pipeline development
Technologies
Houdini, Nuke, Flow
Responsibilities
Create simulation setups for organic materials; launch and adjust simulations based on feedback; perform shot modeling to support deformation; ensure robustness and optimization of setups; collaborate with Modeling, Rigging, Animation, and Lighting departments.
Seniority
Mid-level (2+ years recommended)