Crowd Artist - Senior
Core
Design and execute dynamic simulation systems to generate credible, varied, and visually consistent crowds for VFX shots.
Role type
Senior Crowd Simulation Artist (VFX)
Builds
Dynamic crowd simulations integrated into film/TV shots
Domain
Visual Effects / Crowd Simulation
Required skills
Crowd simulation (Houdini Crowd, Golaem), Maya, rigging, cycle animation, CG pipelines, Python/MEL/VEX scripting, custom behavior development
Preferred skills
Flow Production Tracking, autonomous task management, tool development
Technologies
Houdini, Golaem, Maya, Python, MEL, VEX
Responsibilities
Convert assets into crowd agents, configure and execute simulation systems, optimize rigs and caches for performance, collaborate with animation/layout/lighting teams, perform quality controls before delivery
Seniority
Senior, hands-on IC
