CareerPlanSign in

Associate Tech Director - Design

Montreal, QC, ca💼 Full-time🗓 2026-09-25

Core

Primary Unreal Engine technical reference translating gameplay system architecture into modular, reusable Blueprint tools and workflows to remove technical bottlenecks and support faster iteration.

Role type

Associate Tech Director - Design (Unreal Engine)

Builds

Modular and performant Blueprint tools, systems, and documentation for gameplay iteration and level creation.

Domain

Video Game Development / Unreal Engine

Deliverable

production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work -> product features (Blueprint tools, systems, workflows)

Required skills

Unreal Engine 4/5 expertise, Blueprint Visual Scripting, gameplay system architecture (weapons, inventory, crafting, AI), level design tools (Landscape, World Partition, Data Layers, Level Instances), profiling and debugging (Unreal Insights, Blueprint Profiler), technical mentoring, documentation creation.

Preferred skills

Experience with Gameplay Ability System, Blueprint Interfaces, Animation Blueprints, Data Assets.

Technologies

Unreal Engine 4, Unreal Engine 5, Blueprint, Unreal Insights, Blueprint Profiler.

Responsibilities

Guide Tech Designers on Unreal Engine best practices and architecture; Partner with Director on strategic technical direction; Collaborate with programming teams on system implementation; Translate gameplay architecture into modular Blueprints; Define and maintain Blueprint quality and performance standards; Prototype gameplay systems in Blueprint; Diagnose and resolve Blueprint performance and stability issues; Create and maintain technical documentation; Teach and mentor on advanced Unreal Engine features.

Seniority

Senior, hands-on IC with mentorship responsibilities.

Sourced via smartrecruiters · Listed on CareerPlan, which tracks 70,000+ jobs from 20+ sources.