Associate Tech Director - Design
Core
Primary Unreal Engine technical reference translating gameplay system architecture into modular, reusable Blueprint tools and workflows to remove technical bottlenecks and support faster iteration.
Role type
Associate Tech Director - Design (Unreal Engine)
Builds
Modular and performant Blueprint tools, systems, and documentation for gameplay iteration and level creation.
Domain
Video Game Development / Unreal Engine
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work -> product features (Blueprint tools, systems, workflows)
Required skills
Unreal Engine 4/5 expertise, Blueprint Visual Scripting, gameplay system architecture (weapons, inventory, crafting, AI), level design tools (Landscape, World Partition, Data Layers, Level Instances), profiling and debugging (Unreal Insights, Blueprint Profiler), technical mentoring, documentation creation.
Preferred skills
Experience with Gameplay Ability System, Blueprint Interfaces, Animation Blueprints, Data Assets.
Technologies
Unreal Engine 4, Unreal Engine 5, Blueprint, Unreal Insights, Blueprint Profiler.
Responsibilities
Guide Tech Designers on Unreal Engine best practices and architecture; Partner with Director on strategic technical direction; Collaborate with programming teams on system implementation; Translate gameplay architecture into modular Blueprints; Define and maintain Blueprint quality and performance standards; Prototype gameplay systems in Blueprint; Diagnose and resolve Blueprint performance and stability issues; Create and maintain technical documentation; Teach and mentor on advanced Unreal Engine features.
Seniority
Senior, hands-on IC with mentorship responsibilities.