Modeler (Weapons and Vehicles)
Core
Create and texture 3D assets (weapons, vehicles, accessories) for immersive game worlds using studio tools.
Role type
3D Modeler (Weapons and Vehicles)
Builds
3D game assets for Ubisoft titles
Domain
Video game development / 3D modeling
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work -> product features
Required skills
3D modeling, texture application, 3DS Max, Maya, Blender, Substance Painter, ZBrush, Photoshop, automotive/mechanical/industrial design knowledge
Preferred skills
knowledge of 3D modeling tools and practices
Technologies
3DS Max, Maya, Blender, Substance Painter, ZBrush, Photoshop
Responsibilities
Create prototypes and final models supporting visual identity, design and model 3D assets from references or concepts, apply textures meeting artistic/technical requirements, integrate and validate 3D assets in game engines, adapt work based on feedback, respect technical constraints for memory/rendering/optimization
Seniority
Individual Contributor