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Modeler (Weapons and Vehicles)

Montreal, QC, ca💼 Full-time🗓 2026-09-24 → 2026-09-25

Core

Create and texture 3D assets (weapons, vehicles, accessories) for immersive game worlds using studio tools.

Role type

3D Modeler (Weapons and Vehicles)

Builds

3D game assets for Ubisoft titles

Domain

Video game development / 3D modeling

Deliverable

production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work -> product features

Required skills

3D modeling, texture application, 3DS Max, Maya, Blender, Substance Painter, ZBrush, Photoshop, automotive/mechanical/industrial design knowledge

Preferred skills

knowledge of 3D modeling tools and practices

Technologies

3DS Max, Maya, Blender, Substance Painter, ZBrush, Photoshop

Responsibilities

Create prototypes and final models supporting visual identity, design and model 3D assets from references or concepts, apply textures meeting artistic/technical requirements, integrate and validate 3D assets in game engines, adapt work based on feedback, respect technical constraints for memory/rendering/optimization

Seniority

Individual Contributor

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