Stage 6 mois - Vegetation Artist - (F/H/NB) [AAA project]
Core
Create and integrate vegetation assets (trees, bushes, plants, grass, vegetated rocks) into realistic natural environments for AAA video games.
Role type
Junior vegetation artist (intern)
Builds
Realistic natural environments for AAA video games
Domain
Video game development, 3D art, procedural generation
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work
Required skills
3D modeling, texturing, material creation, visual composition, color theory, real-time optimization, asset integration, procedural pipeline understanding
Preferred skills
SpeedTree, Substance Designer, Substance Painter, photogrammetry, botanical knowledge, mountain landscape experience
Technologies
Maya, Blender, 3ds Max, SpeedTree, Substance Designer, Substance Painter
Responsibilities
Create vegetation assets, integrate vegetation into environments, create natural materials and textures, optimize assets visually and technically, participate in art reviews, collaborate with environment and tech art teams, document work and share learnings
Seniority
Intern (6 months)