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Stage 6 mois - Vegetation Artist - (F/H/NB) [AAA project]

Annecy, Auvergne-Rhône-Alpes, fr💼 Full-time🗓 2026-09-23 → 2026-09-26

Core

Create and integrate vegetation assets (trees, bushes, plants, grass, vegetated rocks) into realistic natural environments for AAA video games.

Role type

Junior vegetation artist (intern)

Builds

Realistic natural environments for AAA video games

Domain

Video game development, 3D art, procedural generation

Deliverable

production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work

Required skills

3D modeling, texturing, material creation, visual composition, color theory, real-time optimization, asset integration, procedural pipeline understanding

Preferred skills

SpeedTree, Substance Designer, Substance Painter, photogrammetry, botanical knowledge, mountain landscape experience

Technologies

Maya, Blender, 3ds Max, SpeedTree, Substance Designer, Substance Painter

Responsibilities

Create vegetation assets, integrate vegetation into environments, create natural materials and textures, optimize assets visually and technically, participate in art reviews, collaborate with environment and tech art teams, document work and share learnings

Seniority

Intern (6 months)

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